﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RoboTrocity.Code.Props;

namespace RoboTrocity.Code.ObjectStates.PropStates {
	class DoorNotActivatedState : PropState {
		public DoorNotActivatedState(Door newDoor, Sprite newSprite)
			: base(newSprite, newDoor) {
			
		}

		public override void Activate() {
			AttachedProp.CurrentState = AttachedProp.getState(typeof (DoorActivatedState));
		}

	}
}
